Microsoft to Automate 'Avalon' Coding With 'Sparkle'
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Watch out, Macromedia. Here comes Microsoft "Sparkle." According to press reports, Sparkle is an animation toolset that will likely emerge as part of the Longhorn wave of products/technologies. Some are describing Sparkle as a Macromedia "Flash killer." Microsoft officials declined to comment on Sparkle. But here's what we hear: Microsoft's graphics subsystem for Longhorn is code-named "Avalon." Avalon is designed to take the place of the USER/GDI graphics application programming interfaces (APIs) that are part of the current Win32 programming model.
The developer continued: "Flash won't die because it's cross-platform and very easy for simple things, especially on the Web. Sparkle will just make it much easier for developers to do cool effects within their applications." For example, according to one source, Microsoft used Sparkle to develop the clock that was part of the "Sidebar" that is part of the Longhorn Aero interface. It's not clear when and whether Microsoft will release Sparkle to developers, although one would assume the company would do so before Longhorn is delivered (estimated to be 2006).
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